Effect of self-worth and parenting style on the planned behavior in an ethic game

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J. C.en_US
dc.contributor.authorHwang, M. Y.en_US
dc.contributor.authorWang, C. K.en_US
dc.contributor.authorHsu, T. F.en_US
dc.contributor.authorChen. Y. J.en_US
dc.date.accessioned2014-10-30T09:33:09Z
dc.date.available2014-10-30T09:33:09Z
dc.date.issued2011-01-01zh_TW
dc.description.abstractThis idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However, most moral-related interactive online games lacked functions for players to explore themselves while game playing, that resulted in less participation in deeper learning and decrease understanding of moral values. Therefore, we, digital game-based learning lab of National Taiwan Normal University, developed the interactive moral online game, named "To do or not to do", to help students explore and establish appropriate moral values. Results of Partial Least Squares (PLS) analyses indicated that behavioral intention was significantly influences by behavioral control, self-worth, attitude toward the game, subjective norm and parenting style.en_US
dc.description.urihttp://www.tojet.net/articles/v10i2/1029.pdfzh_TW
dc.identifierntnulib_tp_E0102_01_003zh_TW
dc.identifier.issn1303-6521zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34950
dc.languageenzh_TW
dc.relationTurkish Online Journal of Education Technology, 10(2), 82-90en_US
dc.subject.otherself-worthen_US
dc.subject.otherparenting styleen_US
dc.subject.othertheory of planned behavioren_US
dc.subject.othergame-based learningen_US
dc.subject.othere-learningen_US
dc.titleEffect of self-worth and parenting style on the planned behavior in an ethic gameen_US

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