教師著作
Permanent URI for this collectionhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/37077
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Item Measuring students' implicit attitudes toward environmental protection(2009-04-21) Chou, T. Y.; Wang, H. C.; Yeh, T. K.; Chang, C. Y.Item A collaborative support tool for problem-solving ability: Idea storming cube(2008-04-02) Huang, C. C.; Chang, C. Y.; Li, T. Y.; Wang, H. C.Problem-solving ability plays an important role in many science learning activities. In this paper, we propose a game-based collaborative learning support system called Idea Storming Cube to support problem-solving ability and help a user form a perspective-shift thinking habit.The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the domain expert and other users in the current brainstorming group.The system is designed to provide user-,goal- and context-sensitive supports with this mechanism that stimulates more divergent thinking.We have implemented the tool with a magic-cube-like game for collaborative idea generation.A preliminary evaluation of the system is also re-ported in this paper.Item Thinking hard together: The long and short of collaborative idea generation in scientific inquiry(2007-07-21) Wang, H. C.; Rose, C. P.; Cui, Y.; Chang, C. Y.; Huang, C. C.; Li, T. Y.Idea generation is a cognitive process that plays a central role in inquiry learning tasks. This paper presents results from a controlled experiment in which we investigate the affect on productivity and learning from doing idea generation tasks individually versus in pairs, with versus without automatic support from a virtual brainstorming agent called VIBRANT. Our finding is that individuals brainstorming with VIBRANT produced more ideas than individuals who brainstormed with a human peer. However, an additional finding is that while brainstorming in pairs lead to short term process losses in terms of idea generation, with a corresponding reduction in learning in terms of pre to post test gains, it produced a productivity gain for a subsequent distinct individual inquiry task. Furthermore, automatically generated feedback from VIBRANT improved learning during idea generation but did not mitigate the process losses that were associated with reduced learning in the pairs conditions.Item Assessing creative problem solving with automated text grading(2008-02-23) Wang, H. C.; Chang, C. Y.Item A collaborative support tool for creativity learning: Idea storming cube(2007-07-20) Huang, C. C.; Li, T. Y.; Wang, H. C.; Chang, C. Y.Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we propose a game-based collaborative creativity support system called Idea storming cube to support creative thinking and help a user form a perspective-shift thinking habit. The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the domain expert and other users in the current brainstorming group. The system is designed to provide user-, goal- and context-sensitive supports with this mechanism that stimulates more divergent thinking. We have implemented the proposed game with a magic-cube-like HCI for collaborative idea generation. A case study for preliminary evaluation of the system is also reported in this paper.Item An automated scoring system for qualitative problem solving in Earth science(2006-09-21) Chang, C. Y.; Wang, H. C.Item Providing support for creative group brainstorming: taxonomy and technologies(2006-06-30) Wang, H. C.; Ros�, C. P.; Li, T. Y.; Chang, C. Y.This paper describes our plans and current work towards developing a user modelingbased learning environment for creative group brainstorming in qualitative domains. This research framework aims to guide the investigation and integration of different brainstorming activities, theoretical foundations and supportive technologies in order to benefit learning most. Intervention studies and system development are proposed to take place in parallel to ensure that the design of system behavior is informed by research results.Item Hydrangea: A hybrid ontology directed feedback generation algorithm for supporting creative problem solving dialogues(2007-01-12) Wang, H. C.; Kumar, R.; Rose, C. P.; Li, T. Y.; Chang, C. Y.Item Idea storming cube: A game-based creative thinking support system(2007-03-28) Huang, C. C.; Li, T. Y.; Wang, H. C.; Chang, C. Y.This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.Item VIBRANT: A brainstorming agent for computer supported creative problem solving(2006-06-30) Wang, H. C.; Li, T. Y.; Rose, C. P.; Huang, C. C.; Chang, C. Y.This paper describes key issues underlying the design of a tutoring system that brainstorms with students in order to support qualitative problem solving. Cognitively oriented and socially oriented support are enabled by two technologies, namely heuristic-based feedback generation and community-data-driven social recommendation. Formal representations and corresponding automated reasoning procedures for these technologies are introduced.
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