以大型多點觸控設備進行數位遊戲系統學習之研究
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Date
2013-07-31
Authors
蕭顯勝
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Abstract
大型多點觸控螢幕能夠讓多人同時於一個顯示螢幕上進行操作。而若大 型多點觸控螢幕結合數位遊戲運用在教學上,不僅可以吸引學習者的注意 力,更效增加學習者動機、更可以在悅趣化的學習中實現協同學習。 在數位遊戲協同學習活動的設計上,使用活動理論作為框架能夠以更社 會文化的角度切入觀察整個活動的進行,因為從活動理論的觀點進行數位 遊戲設計能夠包含此遊戲活動中遊戲與環境的各項因素。因此本計畫以活 動理論為活動設計之基礎,以國小數學科為教學內容,建置一數位遊戲協 同學習系統。並擬以準實驗設計進行教學實驗。除探討學習者之學習成效 外,並且將學習者之學習行為紀錄以探討學習行為與學習成效之相關,以 深入了解於此活動進行學習之情況。 本計畫預期透過大型多點觸控螢幕進行數位遊戲式的協同學習將能夠 讓學習者更更多討論互動的機會,並且彼此在遊戲中經過面對面的討論及 探索獲得知識,並且因此對學習者在數學上的學習成效更所幫助。
Large multi-touch screen allows multi-users to operate a computer in the same screen at the same time. Using a large multi-touch screen with digital games in education, it not only attract the attention of students, but also can effectively increase student’s motivation and interesting, and implementing collaborative learning in joyful-learning society. By using the activity theory, the project designs the digital game-based collaborative learning activities, each of which can fix the viewpoint of social and culture. During in the game design, we can construct the digital games with the main factors of game design and learning environment by following the activity theory. Therefore, this project uses activity theory to implement the digital game-based with collaborative learning activities. In this project, we not only discuss learning achievement, but also record students learning behavior to explore the relation of learning behaviors and learning effects of the learners. The project will expect that students could have more chances to discuss problems, get knowledge in the process of discussion and exploration in the digital-game collaborative learning activity by using the large multi-touch screen, and it could raise the learning effect of mathematic learning.
Large multi-touch screen allows multi-users to operate a computer in the same screen at the same time. Using a large multi-touch screen with digital games in education, it not only attract the attention of students, but also can effectively increase student’s motivation and interesting, and implementing collaborative learning in joyful-learning society. By using the activity theory, the project designs the digital game-based collaborative learning activities, each of which can fix the viewpoint of social and culture. During in the game design, we can construct the digital games with the main factors of game design and learning environment by following the activity theory. Therefore, this project uses activity theory to implement the digital game-based with collaborative learning activities. In this project, we not only discuss learning achievement, but also record students learning behavior to explore the relation of learning behaviors and learning effects of the learners. The project will expect that students could have more chances to discuss problems, get knowledge in the process of discussion and exploration in the digital-game collaborative learning activity by using the large multi-touch screen, and it could raise the learning effect of mathematic learning.