從網路電玩熱潮探討創造力
dc.contributor.author | 陳勇祥 | zh_tw |
dc.date.accessioned | 2014-10-27T15:16:21Z | |
dc.date.available | 2014-10-27T15:16:21Z | |
dc.date.issued | 2002-03-?? | zh_TW |
dc.description.abstract | 本文主要在探討網路電玩是否能提昇學生的創造力,並分析網路熱潮所 帶來的影響及探討其能運用創造力的可行性,提出個人見解。 | zh_tw |
dc.identifier | 9AF81924-B838-A0DC-8624-9984139B6639 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/13983 | |
dc.language | 中文 | zh_TW |
dc.publisher | 國立臺灣師範大學特殊教育中心 | zh_tw |
dc.publisher | National Taiwan Normal University Special Education Center | en_US |
dc.relation | 82,33-36 | zh_TW |
dc.relation.ispartof | 資優教育季刊 | zh_tw |
dc.subject.other | 網路電玩 | zh_tw |
dc.subject.other | 創造力 | zh_tw |
dc.title | 從網路電玩熱潮探討創造力 | zh-tw |
dc.title.alternative | If the Creativity can be Increased by Means of the Network Computer Games? | zh_tw |