校園情境式無所不在學習系統在英文學習上之應用研究
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2007
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中文摘要
本研究旨在應用網際網路與無線通訊行動載具,發展一個校園情境式英文無所不在學習系統,以提高大學生校園英文的能力。根據情境學習的理念,本研究發展一個互動式學習系統,使學習者能利用合適的設備在特定的環境中進行隨時隨地的學習。實驗樣本取自台灣師大非英語系學生18人,實驗情境係以師大校園為範圍。所有實驗教材均設計在無線PDA上,供學生自由學習。
經過一個月教學實驗後,本研究收集所有實驗樣本的學習歷程檔案、學後測驗成績與學後滿意度調查資料。發現每人每週學習時間平均超過6小時,已具有主動學習效果。經統計分析後,發現不論低先備知識或高先備知識學習者的學習動機均為中高強度;而兩者的學習成效均達到顯著進步水準;其中低先備知識者的進步幅度超越高先備知識者。同時兩者的學習滿意度亦達高度滿意水準。可見本研究所建置的無所不在學習系統具有教學成效。
Abstract Many researches have indicated that the wireless technology can enhance the learning performance of teaching, learning and self-study. Therefore, the purpose of the research would develop a context-aware Ubiquitous learning system on learning English in campus environment for the promotion of college students’ English abilities. According to the theory of situated learning, the learners can study in right time and right places. The sampling objects are 18 NTNU (National Taiwan Normal University) students who do not major in English. Moreover, the range is located in the Library-campus in NTNU which must cover with WLAN. The wireless PDAs includes all the materials can be used freely by the students. Certainly, after performing language teaching and learning in one month, the sampling object’s information, such as learning portfolios, the grades of their pretests and posttests, learning motivations and learning satisfaction, are be stored by handheld devices in cooperating with advanced wireless technology. The research shows that every learners study in the average of 6 hours. That is, they learned actively English due to the system. As a result, their learning motivations are all good but the learners are mostly low self- esteem. Specially, the lower prior knowledge group gain more achievement than the higher knowledge group in the posttest. As for learning satisfaction and learning effect, the most influence is learning environment. The research proposes a context-aware ubiquitous English learning system in a campus environment, which can detect the learner location by wireless positioning techniques, then retrieve specific learning content based on location information to individual learners through wireless networks. Currently, the system prototype has been successfully implemented on PDA and it has been applied to assist English situated learning for learning performance promotion in a campus environment.
Abstract Many researches have indicated that the wireless technology can enhance the learning performance of teaching, learning and self-study. Therefore, the purpose of the research would develop a context-aware Ubiquitous learning system on learning English in campus environment for the promotion of college students’ English abilities. According to the theory of situated learning, the learners can study in right time and right places. The sampling objects are 18 NTNU (National Taiwan Normal University) students who do not major in English. Moreover, the range is located in the Library-campus in NTNU which must cover with WLAN. The wireless PDAs includes all the materials can be used freely by the students. Certainly, after performing language teaching and learning in one month, the sampling object’s information, such as learning portfolios, the grades of their pretests and posttests, learning motivations and learning satisfaction, are be stored by handheld devices in cooperating with advanced wireless technology. The research shows that every learners study in the average of 6 hours. That is, they learned actively English due to the system. As a result, their learning motivations are all good but the learners are mostly low self- esteem. Specially, the lower prior knowledge group gain more achievement than the higher knowledge group in the posttest. As for learning satisfaction and learning effect, the most influence is learning environment. The research proposes a context-aware ubiquitous English learning system in a campus environment, which can detect the learner location by wireless positioning techniques, then retrieve specific learning content based on location information to individual learners through wireless networks. Currently, the system prototype has been successfully implemented on PDA and it has been applied to assist English situated learning for learning performance promotion in a campus environment.
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無所不在學習, 情境學習, 學習滿意度, 學習成效, Ubiquitous learning, situated learning, learning satisfaction, learning effect