Idea storming cube: A game-based creative thinking support system

dc.contributor國立臺灣師範大學科學教育研究所zh_tw
dc.contributor.authorHuang, C. C.en_US
dc.contributor.authorLi, T. Y.en_US
dc.contributor.authorWang, H. C.en_US
dc.contributor.authorChang, C. Y.en_US
dc.date.accessioned2014-12-02T06:42:00Z
dc.date.available2014-12-02T06:42:00Z
dc.date.issued2007-03-28zh_TW
dc.description.abstractThis paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.en_US
dc.identifierntnulib_tp_C0701_02_062zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/42558
dc.languageen_USzh_TW
dc.relationThe First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning(DIGITEL 2007) , Jhongli, Taiwan.en_US
dc.relation.urihttp://doi.ieeecomputersociety.org/10.1109/DIGITEL.2007.29zh_TW
dc.titleIdea storming cube: A game-based creative thinking support systemen_US

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