A study on thinking strategy between experts and novices of computer games

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J. C.en_US
dc.contributor.authorLiu, M. C.en_US
dc.date.accessioned2014-10-30T09:33:11Z
dc.date.available2014-10-30T09:33:11Z
dc.date.issued2003-01-01zh_TW
dc.description.abstractThe purpose of this study is to investigate strategic thinking between the experts and the novices of computer games. The computer game “Klotski” was chosen for 76 elementary school students to play. The operating time and number of steps were recorded to identify the expert and novice players. Following this, five expert players and five novice players were asked to play the game again. All game play processes, using a think-aloud protocol, were videotaped for further analysis. The analysis results showed that the relationship between the operating time and the steps of the novice group were more scattered than the expert group. The significant difference between the expert and novice groups was the percentage of different thinking types. In the game playing process, the expert players used more analogical thinking while the novice players tended to use trial-and-error thinking.en_US
dc.description.urihttp://pdn.sciencedirect.com/science?_ob=MiamiImageURL&_cid=271802&_user=1227126&_pii=S0747563202000134&_check=y&_origin=article&_zone=toolbar&_coverDate=2003--31&view=c&originContentFamily=serial&wchp=dGLbVBA-zSkWb&md5=749073b364d7826fadb65d142430931d&pid=1-s2.0-S0747563202000134-main.pdfzh_TW
dc.identifierntnulib_tp_E0102_01_023zh_TW
dc.identifier.issn0747-5632zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34970
dc.languageenzh_TW
dc.relationComputers in Human Behavior, 19(2), 245-258en_US
dc.subject.otherComputer gameen_US
dc.subject.otherStrategic thinkingen_US
dc.subject.otherExpertsen_US
dc.subject.otherNovicesen_US
dc.titleA study on thinking strategy between experts and novices of computer gamesen_US

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