Biomimicry of Human Pattern Recognition by Puzzle Solving Simulation

dc.contributor陳啟明zh_TW
dc.contributorChen, Chi-Mingen_US
dc.contributor.authorSyifa Fauziazh_TW
dc.contributor.authorFauzia, Syifaen_US
dc.date.accessioned2023-12-08T07:57:21Z
dc.date.available2023-08-12
dc.date.available2023-12-08T07:57:21Z
dc.date.issued2023
dc.description.abstractnonezh_TW
dc.description.abstractIn this work, our purpose is to imitate human behavior in pattern recognition by puzzle solving simulation with an automatic algorithm based on statistic database of human solver. Based on the empirical database of puzzle solving of 972 human solvers, it has been observed that human solvers tend to pick a piece as the nucleation site and then enlarge the site by finding out corresponding piece of its edges with similar color pattern. In this study, an automated algorithm has been developed based on the empirical data from the previous research. The algorithm incorporates specific parameters that are crucial for puzzle solving, including the number of sections for each puzzle piece, the resemblance threshold, alpha, the percentage of ABC, and q values. The objective of the study is to evaluate the simulation performance by comparing it with the empirical data for different parameter settings. Our simulation shows that by setting the Number of sections into 6×6, Resemblance threshold 0.65, Alpha 0.55, q values 5, and Percentage of ABC {90,8,2}, our simulation that working based on color does mimics human solvers with strong effect size r^2 0.72 for 6 Pictures that dominates by colors. At the second measurement, we found that the simulation with number of sections 6×6, Resemblance threshold 0.65, Alpha 0.55, q values 1, and Percentage of ABC {94,4,2} showcased the best performance, with R-squared value of 0.82 and a Spearman's correlation coefficient of 0.85 for the set of 8 pictures. Similarly, for the set of 6 pictures, it exhibited an R-squared value of 0.87 and a Spearman's correlation coefficient of 0.94.en_US
dc.description.sponsorship物理學系zh_TW
dc.identifier61041045S-44033
dc.identifier.urihttps://etds.lib.ntnu.edu.tw/thesis/detail/b3e4463445ee047cb7eaa88473b18a2a/
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/121181
dc.language英文
dc.subjectnonezh_TW
dc.subjectPuzzle solvingen_US
dc.subjectAlgorithmen_US
dc.subjectPattern recognitionen_US
dc.subjectR-squareden_US
dc.subjectSpearman's correlationen_US
dc.titleBiomimicry of Human Pattern Recognition by Puzzle Solving Simulationzh_TW
dc.titleBiomimicry of Human Pattern Recognition by Puzzle Solving Simulationen_US
dc.typeetd

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