Designing animation and interactivity to attract young players

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J. C.en_US
dc.date.accessioned2014-10-30T09:33:44Z
dc.date.available2014-10-30T09:33:44Z
dc.date.issued2009-06-22zh_TW
dc.description.abstractFrom a cognitive standpoint, interactive flash player media are designed to make learning more appealing and engaging for students to immerse themselves in a learning environment enhancing student motivation and learning effects. Twenty educational games using interactive flash player media were developed and deployed in several kindergartens to study the effects of interactive flash player media in learning. The research is a quantitative study focuses on the measurements of student interest in learning while using interactive flash player media. This device was brand-new to the pupils of Taipei kindergartens. Comparing initial game-playing to practiced game-playing, interests of players were measured. Components of the game that require identification and active recall skills were more attractive than those involving recognition; and interactive components with rich-information content were also more appealing. The two courses with a competitive racing game were the most appealing.en_US
dc.description.urihttp://www.editlib.org/d/32005zh_TW
dc.identifierntnulib_tp_E0302_02_009zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35347
dc.languageenzh_TW
dc.relationED-MEDIA 2009 - World Conference for Educational Multimedia, Hypermedia & Telecommunications. Hawaii, USA.en_US
dc.subject.otherinteractive video gameen_US
dc.subject.otherEnglish pronounen_US
dc.subject.otherGame-based Learningen_US
dc.titleDesigning animation and interactivity to attract young playersen_US

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