線上遊戲式的網路學習成效研究
dc.contributor | 國立臺灣師範大學科技應用與人力資源發展學系 | zh_tw |
dc.contributor.author | 游光昭 | zh_tw |
dc.contributor.author | 蔡福興 | zh_tw |
dc.contributor.author | 蕭顯勝 | zh_tw |
dc.contributor.author | 徐毅穎 | zh_tw |
dc.date.accessioned | 2014-10-30T09:34:41Z | |
dc.date.available | 2014-10-30T09:34:41Z | |
dc.date.issued | 2004-12-01 | zh_TW |
dc.identifier | ntnulib_tp_E0206_01_013 | zh_TW |
dc.identifier.issn | 1021-4542 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/36011 | |
dc.language | chi | zh_TW |
dc.publisher | 國立高雄師範大學 | zh_tw |
dc.relation | 高雄師大學報.自然科學與科技類,17,289-309。 | zh_tw |
dc.subject.other | 線上遊戲 | zh_tw |
dc.subject.other | 網路學習 | zh_tw |
dc.subject.other | 自我效能 | zh_tw |
dc.subject.other | 徑路分析 | zh_tw |
dc.subject.other | Online game | en_US |
dc.subject.other | Online learning | en_US |
dc.subject.other | Self-efficacy | en_US |
dc.subject.other | Path analysis | en_US |
dc.title | 線上遊戲式的網路學習成效研究 | zh_tw |