教師著作

Permanent URI for this collectionhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/31267

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    The Methodology of Knowledge Acquisition and Modeling for Troubleshooting in Automotive Braking System
    (ELSEVIER, 2012-02-01) Janus S. Liang
    This study introduces a methodology of knowledge acquisition and modeling for troubleshooting in automotive braking system. It is essential for constructing a knowledge base that can be maintained and shared. A knowledge base should not merely be a set of rules, but a framework of troubleshooting that can be controlled and customized by rules. For the construction of a knowledge base, identifying the types of knowledge components to be included is a prerequisite. To identify the knowledge components, this study employs a modeling methodology consisting of three sub-models: instance model, functional model and dynamic model. In addition, mechanisms for maintaining dependency relations of the troubleshooting descriptions at different locations and reasoning using the knowledge at different locations are also developed. The system is implemented using an object-oriented programming language. The proposed methodology is applied to the troubleshooting in automotive braking system.
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    Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning.
    (2012-01-01) Tsai, F. H.; Yu, K. C.; Hsiao, H. S.
    This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students’ knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and Huberman’s (1994) suggested procedure to analyze qualitative data and find the patterns across cases. Based on the analysis of the case-ordered predictor-outcome matrix and diverse evidence including qualitative and quantitative data, a casual map and a decision tree were constructed to explain why differences in the effectiveness of knowledge acquisition existed among the study participants. It was found that many factors interactively influence students’ effectiveness of knowledge acquisition in DGBL. Students’ learning motivation, learning ability, and playing skill could be key factors that collectively influence the effectiveness of knowledge acquisition in DGBL. Also, students’ learning motivation, learning ability, and playing skill were affected by their playing motivation, prior knowledge, as well as online game experience respectively. The results of this study may help teachers consider how effectively utilizing an educational game for enhancing students’ learning effectiveness in DGBL.