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科技與工程學院
科技應用與人力資源發展學系
教師著作
教師著作
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http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/31267
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search.filters.author.游光昭
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search.filters.author.蔡福興
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search.filters.author.蕭顯勝
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search.filters.subject.學習成效
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search.filters.subject.Digital game-based learning
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search.filters.subject.Learning behavior
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search.filters.subject.Learning effectiveness
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search.filters.subject.Learning transfer
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影響數位遊戲式學習行為與學習遷移成效之因素探討
(
國立臺灣師範大學
,
2010-06-01
)
蔡福興
;
游光昭
;
蕭顯勝
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近年來,數位遊戲式學習(Digital Game-based Learning, DGBL)已逐漸受到數位學習(e-Learning)的重視,但根據過去的一些研究發現,數位遊戲式學習者常會出現逃避學習的行為,且在數位遊戲式學習的成效上似乎也充滿不確定性。本研究以8位國小學生為研究對象,透過質性為主的個案研究,經實地的觀察與訪談,深入分析影響數位遊戲式學習行為的因素,並探討影響學習者的遠遷移成效之因素。研究發現,本研究所採用的教育性線上遊戲雖可促使學生主動學習,但也會伴隨著不認真學習、逃避學習及錯誤嘗試學習等行為的產生,而其主要原因則受到遊戲的設計及學習者特質的因素影響。此外,數位遊戲式學習者於Bransford及Schwartz(1999)觀點的遠遷移測驗表現上則受其知識獲取成效、學習能力及學習動機等因素的影響。
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