教師著作
Permanent URI for this collectionhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/31267
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Item Analysis of lead-in of IWB in primary, secondary and senior schools - ACase Study of Taipei and Kaohsiung.(2011-01-01) Lin, C. Y.; Hong, W. T.; Hsiao, H. S.; Wu, C. J.; Lee, H. I.; Huang, Y. W.; Chiu, W. H.Item The implementation validation of the Computerized Motor Skill Testing System.(2011-01-01) Hong, K. D.; Ciou, J. Z.; Lin, C. Y.; Hsiao, H. S.; Sung, Y. T.Item A Pilot Study of Comparing the Effectiveness in Game-based and Web-based Learning. Workshop on Fun and Learning: Should Educational Games and Toys be Serious?(2007/11/5-8) Tsai, F. H.; Yu, K. C.; Hsiao, H. S.Item The Study of Web Searching Activities.(2007/8/15-17) Hsiao, H. S.; Chen, J. H.Item Fostering Technological Creativity through Design/Problem Solving Approach in Online Environment.(2007-06-01) Hsiao, H. S.; Yu, K. C.Item The Implementation of Mathematics Path System under the Mobile Learning Environment.(2007/8/15-17) Hsiao, H. S.; Shen, J. P.Item Construct A Game-based Touring System for Science and Technology Museum.(2006-01-01) Wang, M. J.; Hsiao, H. S.Item Fostering Learning through Mobile Device-Based Real-Time Formative Evaluation.(2006-07-01) Sung, Y. T.; Chang, K. E.; Hsiao, H. S.; Huang, C. C.Item Designing Constructivist Learning Environment in Online Game.(2007/3/26-28) Tsai, F. H.; Yu, K. C.; Hsiao, H. S.To date, online games have increasingly become the dominant form of computer games particularly for children and adolescents. From the educational point of view, online games almost possess the key features of a constructivist learning environment. In this paper we present an online game-based learning model for designing constructivist learning environment and propose an instance to illustrate how to implement it.Item Improving Creative Thinking by Using Self-regulated On-line Games.(2006/11/30-12/4) Wang, C. Y.; Wu, Jeff; Hsiao, H. S.