Skip to main content
Communities & Collections
All of DSpace
Statistics
English
العربية
বাংলা
Català
Čeština
Deutsch
Ελληνικά
Español
Suomi
Français
Gàidhlig
हिंदी
Magyar
Italiano
Қазақ
Latviešu
Nederlands
Polski
Português
Português do Brasil
Srpski (lat)
Српски
Svenska
Türkçe
Yкраї́нська
Tiếng Việt
Log In
Log in
New user? Click here to register.
Have you forgotten your password?
Home
管理學院
管理研究所
學位論文
學位論文
Permanent URI for this collection
http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/73887
Browse
Search
By Issue Date
By Author
By Title
By Subject
By Subject Category
Search
By Issue Date
By Author
By Title
By Subject
By Subject Category
1 results
Back to results
Filters
Author
search.filters.author.于千惠
1
search.filters.author.Yu, Chien-Hui
Subject
search.filters.subject.品牌態度
1
search.filters.subject.brand attitude
1
search.filters.subject.brand equity
1
search.filters.subject.game core drives
1
search.filters.subject.gamification marketing
1
search.filters.subject.immersion experience
Show more
Search subject
Submit
Browse subject tree
Date
Start
End
Submit
2020
1
Has files
1
No
Reset filters
Settings
Sort By
Accessioned Date Descending
Most Relevant
Title Ascending
Date Issued Descending
Results per page
1
5
10
20
40
60
80
100
Search
Author: search.filters.author.于千惠
×
Subject: search.filters.subject.品牌態度
×
Search Tools
Search Results
Now showing
1 - 1 of 1
No Thumbnail Available
Item
行動應用裝置進行遊戲化行銷時遊戲驅動力的影響 (以量販超市為例)
(
2020
)
于千惠
;
Yu, Chien-Hui
Show more
遊戲化行銷其實一直存在於生活中,只是都是用簡單的方法執行,較為複 雜的遊戲化行銷是近幾年才開始流行,但相關文獻並不多,因此本篇研究便是 進一步從遊戲驅動力出發,討論及研究用行動裝置來進行遊戲化行銷的效果, 並針對每個驅動力來分析。 本研究結果指出,在適用於行動裝置上進行遊戲化行銷的六個驅動力中, 社會影響、避免這兩個驅動力對沈浸體驗是有正面影響的,而沈浸體驗對黏著 度也有正面影響力,黏著度對忠誠度、品牌權益、品牌態度都有正面影響力。
Show more